Working with new game engine to participate in a game jam


I am back with this game again and so so news. I have continued to make the game in Unity but, I have to make everything from scratch again (All pervious assets were lost).

I am doing this to participate in Improve My Game Jam 20 to show that I've been practicing at making games so that I may provide people with at least somewhat decent games (The final game will be free btw).

3 "Promises" I will make for this game jam are as follows:

1: I will work on the project frequently (Not so much as to get burnout but, also not too little as to be lazy)

2: When I release the progress for submission, I will sadly prioritize windows support only (Unless I can find a way to make a in browser port successfully). But I may put in the time (A long time due to shotty internet speeds and low rates of internet connection) to give Mac and Linux versions (Maybe even mobile if requested a bunch).

3: I can GUARENTEE that this will me a really difficult game but, the last version, this will only be a shortish demo as I need to get the hang of using Unity.

[EXTRA CREDIT 4TH "PROMISE"]: I'll try to be frequent with devlogs and try to give little sneak peeks at levels and maybe even post a snippet of the sound track as I am remaking/remastering some of the songs [WARNING! I CANNOT PROMISE THAT THE AUDIO QUALITY IN GAME WILL BE FULLY FUNCTIONAL IN THIS VERSION DUE TO MY LACK OF KNOWLEDGE ON C# AT THE MOMENT!]

I know people haven't heard of my games really but, if you get interested in this game, please give me feedback or point me to forums so I may improve upon this experience! -HT (Stepping away from trying to do any charactered things... for now)

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