Working with new game engine to participate in a game jam
I am back with this game again and so so news. I have continued to make the game in Unity but, I have to make everything from scratch again (All pervious assets were lost).
I am doing this to participate in Improve My Game Jam 20 to show that I've been practicing at making games so that I may provide people with at least somewhat decent games (The final game will be free btw).
3 "Promises" I will make for this game jam are as follows:
1: I will work on the project frequently (Not so much as to get burnout but, also not too little as to be lazy)
2: When I release the progress for submission, I will sadly prioritize windows support only (Unless I can find a way to make a in browser port successfully). But I may put in the time (A long time due to shotty internet speeds and low rates of internet connection) to give Mac and Linux versions (Maybe even mobile if requested a bunch).
3: I can GUARENTEE that this will me a really difficult game but, the last version, this will only be a shortish demo as I need to get the hang of using Unity.
[EXTRA CREDIT 4TH "PROMISE"]: I'll try to be frequent with devlogs and try to give little sneak peeks at levels and maybe even post a snippet of the sound track as I am remaking/remastering some of the songs [WARNING! I CANNOT PROMISE THAT THE AUDIO QUALITY IN GAME WILL BE FULLY FUNCTIONAL IN THIS VERSION DUE TO MY LACK OF KNOWLEDGE ON C# AT THE MOMENT!]
I know people haven't heard of my games really but, if you get interested in this game, please give me feedback or point me to forums so I may improve upon this experience! -HT (Stepping away from trying to do any charactered things... for now)
Get Platnium
Platnium
Steep learning curves for those trying to get gud
Status | In development |
Author | Haunted Target |
Genre | Platformer |
Tags | 2D, Parkour, Retro, secrets, Singleplayer |
Languages | English |
More posts
- Progress and New Game PageMar 27, 2022
- Progress (Part 2)Mar 23, 2022
- Progress (Part 1)Mar 19, 2022
- Sadness Arises : (Nov 28, 2021
- Little look into a level's designNov 14, 2021
- ProgressNov 13, 2021
- Just saying somethingNov 11, 2021
- Initial DemoNov 08, 2021
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